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Stonehearth mods blade class
Stonehearth mods blade class











  1. Stonehearth mods blade class mod#
  2. Stonehearth mods blade class plus#

With repeater and then hammer I seem to get staggered/hit less. The other weapons (except pike which I haven't thoroughly figured out in detail) when used seem to have longer stagger animations that you have to wait through. Only with Hammer I'm even more up in a monsters face constantly not letting up. I also run 50% HP builds on all the other weapons. With this build I'm probably more up in the monsters face than 90% of the other (melee) players.

Stonehearth mods blade class plus#

Plus I'm always in melee range, take hits to the face, and if I miss a dodge without a care (lazyness). I'd rather have more HP/shield buffer and simply RARELY ever die (and get the additional/better bonus reward). WeTrue, can swap out Stoneheart for Searing for more DPS (which I sometimes do) but it's not a lot imho. They are ranged and definitely safer than most weapons but not to the extent or way that people seem to be playing them. Ultimately the mechanics form more of a pistol whipping duelist play style where you're weaving through attacks to get the best angle & sneaky empowers and stepping back just far enough to keep the most damage but maintaining an optimal position when compared to melee where they have to hug right up against the Behemoth and rely a little bit more on prediction to react defensively.

Stonehearth mods blade class mod#

Plus there's some decent cells that have good synergy with Repeaters like Evasive Fury which will only proc when you dodge through an attack, I believe there's a mod that functions similarly now too. So if you're doing everything wrong like firing too far away and not empowering yourself you're basically doing way less damage, getting no bonuses and deprive your team of utility from the juiced up mine effects/buffs.

stonehearth mods blade class

Repeater range is good but I would argue the ideal range is a little bit less than the Chainblades heavy attack, this is because the damage will drop off hard once you're too distant and you have to be constantly siphoning aether from the Behemoths to empower your weapon and mines. However, they are two-handed weapons and equipping a polearm results in the unequipping of an equipped shield.Īxes are two-handed weapons and equipping an axe results in the unequipping of an equipped shield.Newbies expectations not meeting up with the actual mechanics.

stonehearth mods blade class

Like maces, the polearm does not offer the ability to parry an attack. A polearm allows a soldier to attack from a longer distance, forcing the enemy to defend before they can even strike at the soldier wielding it. The polearm is the age-old favorite for taking out cavalry. Maces, unlike swords, can not parry attacks. Maces offer high damage output, at the expense of lowering defense. The mace is a large, heavy object with a handle attached. The benefits of a sword over other weapons types is the ability to parry attacks, potentially reducing incoming damage and keeping precious soldiers alive longer.Įquipped when a hearthling changes to Knight

stonehearth mods blade class

As such, the sword is the first weapon aquired by any new recruit to the militia. Swords are the prototypical weapon of the knight. It is expected that other ranged weapons such as slings, spears, and crossbows will be added in future alphas.

stonehearth mods blade class

Each entry lists the weapon, item level, its base damage, and its reach.īows are the utilised weapon for the Archer class. There are multiple types of weapons, each with their own benefits and drawbacks. As of Alpha 10, there is no way to specify if a particular weapon should be used by a particular militia member. If a higher item level weapon becomes available, then one of your soldiers will run to it and replace their own weapon with the stronger piece. A longer reach allows the soldier to do damage to an enemy from the relative safety of being farther away.įootman progression through armor and weapon types.Įach weapon has a specific item level (also referred to as an 'ilevel'). This is how far away a soldier may be from an enemy in order to hit the enemy. Weapons can also be looted when dropped by killed monsters.Įach weapon has a set reach. Weapons are crafted by professionals such as the Mason and the Blacksmith. Weapons allow your militia to do more damage than a citizen would punching an enemy or swinging whatever tool they may be carrying. Weapons are equipped by members of your militia to protect your settlement.













Stonehearth mods blade class